![]() We also added a full tutorial mode, which guides users through the interface in a game-like manner familiar to students who play mobile games regularly. Feedback from this prototype allowed us to fine tune both the design and the model while the development of the final simulation user interface was completed. In the development stage, we first built a prototype to test with students at Harvard. We needed to develop the pros and cons of various selling methods and locations in the game, and ensure that these were communicated clearly to students while still allowing plenty of opportunities for individualized exploration. ![]() In particular, this simulation required a responsive design - one that provides the same interactive experience for mobile phone and desktop users.Īt the same time, our modeler began working through the intricacies of how the model could drive student behavior in the simulation. Please use this template, fill up your answer, and. Answer the following questions based on your experience in today’s class. Instructions This is an individual assignment, that is, no discussion, sharing of answer scripts, or any type of communication are allowed. ![]() We began with an outline, a rough backstory, and some ideas on how the model should work from Professor Roberto and Harvard Business School Publishing.įrom there, we dove into the design phase, creating user flows, layout ideas, and mockups. Reflection New Venture Simulation Answer the following questions related to the simulation the food truck challenge.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |